[period]
2006-2013
[topic overview]
The term creative industries emerged in the 1990s, first in Australia, then gaining momentum in England. Originally associated with public cultural policies, today it designates sectors in which creativity is an essential dimension. They include activities related to theater, film, publicity, architecture, art and antiques market, crafts, design, fashion design, interactive software for entertainment, music, publishing, radio, TV, museums, galleries, and cultural traditions.
Besides being seen as an economic phenomenon linked to development policies, the creative industries should also be associated with the cultural turn that transformed social and cultural values at the end of the last century. This change came with a rhetoric that highlights originality and creativity and celebrates change, rupture, and innovation.
[research fronts]
I have conducted research on creative industries oriented toward the following objectives or research questions:
- What are creative industries?
- What is the situation of the creative industries in Brazil?
- What is work, what is its sense and meaning, and what are careers and how are they built in the creative industries?
- What is the relationship between identity and work in the creative industries?
- How are skills and competences developed in the creative industries, and what is their role in the performance of professionals working in these sectors?
[results]
In addition to the articles listed in the papers section, I produced the following research reports for GV-Pesquisa, at FGV-SP (in Portuguese):